Game Foundry — Parramatta
Join a game development team.
This term, CodeWarriors is bringing Game Foundry to Parramatta.
Game Foundry brings together small teams of just 3–4 young developers to design, code and build one real game together across the term.
This isn’t a class where everyone follows the same tutorial and builds the same project.
Each team has its own game. Students make decisions together, divide up problems, write code, test ideas, debug each other’s work and gradually turn their idea into something they can actually play.
Everyone contributes to the code. Everyone contributes to the game.

Term 4 Founding Teams
Where: PHIVE, Parramatta Square
When: Fridays, 4:00–5:00pm + 1 Saturday build/jam day
Dates: 30 October – 11 December (7 week program)
Who: Designed for students in Years 6–7
Team size: 3–4 students
Cost: $20 per weekly session
Places: Maximum 8 students
No previous Godot experience is required. Students will learn the coding they need as their game develops.

Real coding. One shared game.
Game Foundry uses Godot, a professional open-source game engine, and its GDScript programming language.
Students learn through building: player movement, enemies, collisions, game logic, animation, levels, sound and the other systems their particular game needs.
An experienced CodeWarriors instructor works with the teams throughout the term—teaching new concepts, helping solve technical problems, reviewing progress and helping each team keep its project achievable.
The goal isn’t to see how many tutorials students can complete.
It’s to experience what happens when a small group of people has to turn an idea into a working game.
Everyone has a part to play
Working as a team doesn’t mean one student does the coding while everyone else watches.
Every Game Foundry member is expected to contribute directly to the code and to the wider game.
Along the way students practise:
- Coding and debugging
- Breaking larger problems into achievable tasks
- Explaining ideas and technical problems to other people
- Giving and receiving feedback
- Making decisions as a team
- Managing the scope of a real project
- Testing, improving and finishing what they build
Students can bring different interests and strengths, but the game belongs to the team.
Not just playing games. Building one together.
For students who love games, Game Foundry changes their relationship with them.
Instead of asking “How do I beat this?”, they start asking:
Why isn’t this enemy detecting the player?
What should happen when these objects collide?
How can we make this level more interesting?
Which feature can we realistically finish this week?
Those questions lead naturally into coding, design, problem-solving and collaboration.
A small 2026 Term 4 pilot
Parramatta Game Foundry is intentionally small.
We are establishing a maximum of two teams, with 3–4 students in each. This gives every student meaningful responsibility for the game while allowing teams to learn from and test with each other.
The Parramatta program follows CodeWarriors’ first school-based Game Foundry program, launched at William Clarke College in Term 3 2026.
What we learn from these early Foundries will also help shape future Game Foundry programs.
Interested in joining the Foundry?
Places in the Term 4 Parramatta pilot are very limited.
Register interest at this link, and enter Parramatta as the Location:
gamefoundry.codewarriors.com.au/register/


