Game Foundry
Game Foundry is a term-based, small-group program where students learn coding through building real games — collaboratively, creatively, and with guidance from experienced developers
Game Foundry is designed for upper primary and early secondary students, with age-appropriate content, small supervised groups, and a strong focus on safety, structure, and wellbeing.
Students meet weekly in small, supervised groups, with a lead instructor and assistant instructor present, working collaboratively to design, code, animate, and complete their own video game using Python, Godot, and age-appropriate development workflows.
It’s a unique chance to experience what it feels like to build a game from idea → prototype → release — with guidance from experienced instructors with professional software backgrounds.

Who is it for?
Game Foundry is designed for:
- Students in Years 4–6 or Years 7–9. Groups run within a single school, and are formed by age and experience. Content is adjusted accordingly
- Young developers who enjoy collaborating, solving problems, and finishing what they start
- Kids excited by the idea of making a real game (not just following tutorials)
Students don’t need advanced experience — just enthusiasm, curiosity, and commitment.

What students learn
Technical & creative skills
Game Foundry builds practical digital-creation skills commonly associated with classroom STEM learning, including computational thinking, design processes, and digital systems understanding.
- Coding fundamentals in Python
- Game logic in Godot
- Animation, sprite workflows and level tilemaps
- Integrating audio effects and music
- Taking a game from idea → prototype → release
While inspired by the games students love, Game Foundry is grounded in structured programming fundamentals and thoughtful, age-appropriate project work.
Personal & teamwork skills
- Working as part of a small, focused team
- Planning work and managing scope
- Problem-solving and debugging
- Giving and receiving constructive feedback
- Presenting their work to others with confidence
Sessions emphasise calm collaboration, respectful communication, and steady progress rather than competition or pressure.
By the end of the term, teams aim to have:
- A real, playable game
- A deeper understanding of what it feels like to ship a project as a team

Tools & safety
Game Foundry uses a safe, education-aligned toolset. Game Foundry does not involve public chat platforms, online forums, or unsupervised communication between students. Parents receive detailed information at term start, including:
- Term and team objectives
- Platforms used
- Safeguarding and privacy practices
All sessions are delivered in person with two screened adults present, and do not rely on school IT systems or student accounts.
Delivery formats
Game Foundry is designed as a flexible program that can be delivered in different formats as students progress.
Current format (2026):
- After-school, on-premise sessions
- Weekly, term-based
- Local groups
Planned extensions (from Term 2 onward):
- Online teams for experienced students
- Occasional in-person full-day “Game Jam” intensives
- Opportunities for teams from different schools to collaborate

Term 1 2026 Pilot
Term 1 2026 is intentionally small and pilot-based, allowing us to prioritise quality, safety, and student experience as the program launches.
How to express interest
If you’d like to be notified as Game Foundry programs become available, you can register your interest using the link below.
Registering interest does not commit you to anything. It simply helps us understand demand and keep families informed as programs take shape.
Register interest:
gamefoundry.codewarriors.com.au/register/
Next steps
For students interested in going beyond playing games and learning how they’re made — together with a small team and an experienced mentor — Game Foundry is built for them.


