Game Foundry
Learn to code. Join a team. Build something real.
Game Foundry is CodeWarriors’ small-team game development program for upper primary and early secondary students.
Students work in small development teams to design, code, test and complete their own video game. CodeWarriors instructors teach and support students as their projects develop, using tools such as Godot and GDScript and age-appropriate development workflows.
Rather than everyone following the same tutorial, each team takes responsibility for its own project—with guidance from experienced CodeWarriors instructors and developers.
Everyone contributes to the code. Everyone contributes to the game.

What students learn
Coding & game development
Depending on the Foundry and student experience, projects may involve:
- Programming fundamentals
- Game logic using Godot and GDScript
- Player and enemy behaviours
- Animation and visual assets
- Level and world design
- Audio and music integration
- Debugging and playtesting
- Taking a game from idea → prototype → playable release
The objective isn’t simply to complete a sequence of exercises.
Students learn technical skills because their team needs those skills to make its game work.
Working as a development team
Game development is rarely a solo activity.
Foundry members also learn to:
- Explain ideas and technical problems
- Break larger problems into manageable tasks
- Ask teammates for help and help others
- Give and receive constructive feedback
- Make decisions when team members disagree
- Manage scope and priorities
- Take responsibility for their own contribution
- Test, improve and finish a shared project
Students can develop different strengths and interests, but every member remains involved in both the code and the game.
From playing games to building them
Game Foundry is for young people who are interested in going beyond simply playing games and want to understand how they work.
Building a game turns familiar experiences into technical and creative questions:
How should this enemy react to the player?
Why isn’t this collision working?
How should these levels connect?
What can our team realistically finish?
Those questions create a reason to learn coding, debugging, design and collaboration.

Game Foundry in 2026
Game Foundry launched in Term 3 2026 with its first school-based program for Years 7–8 students at William Clarke College.
In Term 4, CodeWarriors is continuing to develop the school model while piloting a new small-team community Foundry at PHIVE in Parramatta.
Game Foundry — Parramatta
Designed for Years 6–7 Fridays, 4:00–5:00pm Teams of 3–4 students Maximum 8 places
Explore Game Foundry - Parramatta
These early programs are helping us develop Game Foundry towards its longer-term goal: giving young developers more opportunities to find teammates, build together and eventually collaborate beyond their immediate school or location.

Safety & structure
Game Foundry programs are structured and supervised CodeWarriors activities.
The exact delivery arrangements vary between school, community and future online Foundries. Families receive clear information about the location and platforms being used, supervision arrangements, project expectations, privacy and safeguarding before participating.
Teams are intentionally small so instructors can remain closely involved while every student has meaningful responsibility for the project.
Find a Game Foundry
Game Foundry is currently being developed through a small number of pilot programs.
Families, schools and young developers interested in future programs can register their interest to hear when new Foundries become available.
Register interest:
gamefoundry.codewarriors.com.au/register/
Build it together.
For young people who want to go beyond playing games and discover what it feels like to build one with a real team.


